Onimusha: Warlords - A little nostalgic to wait for the blockbuster

Onimusha: Warlords - A little nostalgic to wait for the blockbuster

So is the first game of 2019 - Onimusha: Warlords has officially launched the gaming community. Although this remake is not really outstanding, it is also just enough appetizer to wait for the next blockbuster of the year.

Onimusha is a short but bright series by Capcom. Starting in 2001 and essentially ending in 2006, the series consisted of four major editions and two spin-off titles (one role-playing game while the other a countervailing game). Perhaps that's the reason for Onimusha's decline, the world doesn't need so much about it in such a short time.

Set in a history of a mixture of mystical demons, Onimusha is not as lucky as his siblings like Resident Evil or Devil May Cry to survive the era of high resolution. Although the second game - with its branching plot, novel item trading system and so many multiplayer characters - can be considered the pinnacle of this series, its predecessor can still be considered as Something special that came from the casual gaming era with fixed camera angles. You play as Samonosuke Akechi, a samurai on the way to rescue Princess Yuki from Nobunaga and his evil army. After being humiliated and defeated by the first demon he encountered, Akechi was revived and possessed a magic glove capable of absorbing the slain demon.

This 2001 hack-and-slash game, not surprisingly, leads to an old and outdated experience at the present time. Even with Capcom's Devil May Cry being released the same year, which has a 3D backdrop, a flexible camera angle and faster fighting, Onimusha still feels backwards. You spend most of your time wandering around narrow corridors to clear monsters and solve puzzles. Calling it "Resident Evil with swords", which was the term most media used at the time, was not overly exaggerated - the game even had its characteristic healing blades, and the level was confusing. to be sure no one has ever lived here.

The combat system, though, is still pretty good and likes hands. Fencing with enemies in Onimusha is designed more slowly and patiently than hundreds of quick slashes in Devil May Cry, and you can really feel when the blade touches the opponent's flesh. Enemies spend a lot of time going around looking for your loopholes, and a push button at the right time will trigger instant kill, meaning that fighting in the game can require quite high skills. There are four melee weapons to unlock, each with a different power and damage area attribute, and a few long-range weapons with limited use. Fixed viewing angles, on the other hand, appear to be very frustrating in 2019. Being hit by an off-screen opponent, or accidentally hitting another guy out of sight are weaknesses that many game angles look at. The third was removed from many years ago.

Voiceover is still bad. What could have been an awe-inspiring masterpiece with the devil that basically controlled the world was wretchedly voiced and the lip-sync messed up. Getting used to this will be quite difficult if you have not played games like this about 20 years ago.

The PC version has sveral customization options but is very limited. You can adjust the keyboard, control mechanism and resolution, but that's all. The biggest problem with this port is the tearing of the frame, especially in the cutscenes. The number of frames per second always runs at 60, but it doesn't seem that much smoother than the old Playstation 2 version.

Onimusha is also not a much experience. The price of 20USD or 16EURO is not completely baseless, but maybe it should be for the collection of the whole game, like Devil May Cry Collection. However, for those who like perfection and want to try the feeling of experiencing old games on modern computers, Onimusha is not a bad start, although it is difficult to recommend this game to anyone. Grow up with products that are cared more.